| Author | Message |
ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | January 18th, 2010 3:44 pm | #1 |
So, what is changing in 5.0? A lot.
General:
- Healing salves have been removed
- There are now healing circles in the back of your base. They heal you for 2% of your max health per second, make you invulnerable, but require channeling. There is a minute cooldown from the moment you enter the healing field.
- The archvault has a new formula for mana regeneration
OLD: 1% of your max mana per second
NEW: (.5% of your max mana + 2) per second
- Super Heroes have been removed
- New Game Mode: Random Draft - Picks a limited pool of heroes to choose from.
- Every tier base can now attack. The attack now deals 45-55 damage per second at all tiers.
- Hero credits are now sold at your base
- It is significantly more time consuming and expensive to repair your base. In addition, armor does not increase with tier and bases do not have natural regen. More specifically, when repairing a base, they will regenerate at 30 hit points per second, costing 5 gold per second.
- The first minute of the game can be used to pick your hero, research upgrades, or tech. However, you can not move your units and bases will not spawn units. This change is a result of the new system that penalizes you for attacking late.
Tiers:
- Implemented a unit cap system - Every tier has a different unit cap based on spawn speed. This will help stop various lame strategies. If you have 0 units, it will take roughly 3 to 3.5 minutes to reach this cap.
- Rock paper scissors gameplay
Orc > Undead > Human > NE > Orc
- Switching tiers is now cheap
- Tier 5 is no longer outrageous
- Ranged units deal reduced damage to heroes
- Attack upgrades are now 75+125xRank (rank 1 is 200)
- Defense upgrades are now health and cost 75+125xRank
- Racial Upgrades:
--Human: 4 Armor costs 200+300xRank (rank 1 is 500)
--Undead: 15% attack speed and 5% movement costs 200+300xRank
--NE: 100 Range costs 200+300xRank
--Orc: Critical Strike costs 200+300xRank
Heroes:
OKAY, so there are no new heroes, but the old ones are much better designed!
- Super Heroes have been removed
- Blood Warrior: Jump Attack, Terrify, Critical Strike, and Quench Life
- Unholy Marksman: Barrage, Black Arrow, Endurance Aura, and Raise Dead
- Accelerator: War Stomp, Shadow Darts (AoE Shadow Strike), Thorns, and Inner Darkness
- Fire Elemental: Rain of Fire, Fireball, Firery Impact Aura (Bash Aura), Phoenix
- Earth Elemental: Rock Slide, Avalanche, Rock Shield, and Volcano
- Electric Elemental: Purge, Chain Lightning, Flash, and Lightning Storm
- Ice Elemental: Ice Floes, Tsunami, Ice Block, and Water Demon
- Wind Elemental: Hurricane, Gone with the wind, Wind Speed Aura (Evasion), and Fire Tornado
- Anti-Mage: Disruption Blade, Silence, Spell Ward Aura, and Magic Decay
Items:
- Vampiric Fangs are now activated. They last for 20 seconds and cooldown for 60. However, the damage return is now insane, roughly 75%.
- Scroll of speed now costs 60g, but no longer applies to heroes
Bug Fixes:
- You can no longer kill your own hero or allied heroes for gold. The Shadow of Destruction |
blub0r
![]() Posts: 4 Group: Registered Status: offline | | February 8th, 2010 5:15 am | #2 |
Are there any plans, when the new version will be released?
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | February 8th, 2010 12:32 pm | #3 |
Well, the update is 90% done.
I still need to:
A) Add random draft
B) Balance out the new content
For example, currently, talons are awful, ghouls and fel grunts are really OP. I gotta keep adjusting until things seem ok. I really feel like the changes to the archvault mana regen put hero balance under a microscope.
C) Fix loads of bugs
As with any massive update, I managed to introduce lots of bugs. I refuse to release something that isn't ready.
I want this update out before starcraft 2 goes into beta (which will probably be within 2 months). I don't expect the update to take that long. I expect the update will be ready within a month.
And don't worry, I expect this update to be great and well worth the wait! The hero reworks and new gameplay mechanics are a TON of fun! The Shadow of Destruction |
blub0r
![]() Posts: 4 Group: Registered Status: offline | | February 12th, 2010 3:25 am | #4 |
Well, i have one suggestion regarding the AI. You have implemented a toggle to switch on and off the AI. If the AI is disabled (e.g. for a computer teammate), the hero of the teammate is still casting - could you please change it in a way, if the AI is disabled no action is done by the AI?
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | February 12th, 2010 10:59 am | #5 |
This is not an easy decision. I get arguments from every direction.
Originally, full AI was always on. However, people complained that the computer was attacking when they didn't want them to.
Then, I made the computer not attack, but I got loads of emails regarding the AI no longer working and that they would stick to the older versions until I reimplemented it.
To me, it seems like it shouldn't hurt for the computer to be casting spells. But, I MAY do something about it. I just really don't want to implement ANOTHER toggle switch. The Shadow of Destruction |
blub0r
![]() Posts: 4 Group: Registered Status: offline | | February 19th, 2010 2:56 am | #6 |
Just some thoughts from my opinion, why i have asked for a completely disabled computer team mate. (perhaps the ai should be enabled per default - only if someone wish to disable the ai, he can toggle it off -> so he should know the effects)
If you want to use the ally for a good working teamplay, then it is necessary to have control of its speels. So you can perfectly nuke enemy heros, or heal your own hero. At the moment the hero of your computer mate doesn't have any mana left if you want to use the speels at the right time 
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | February 21st, 2010 12:29 am | #7 |
I will consider something, but my focus lies elsewhere. The Shadow of Destruction |
BH13 Administrator
 Posts: 174 Group: Administrators Status: offline | | March 8th, 2010 12:14 am | #8 |
I just got my comp back up and working XD
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | March 8th, 2010 12:18 am | #9 |
Hah, nice!
I will let you know when I start testing stuff shortly. I have been distracted by the SC2 beta.  The Shadow of Destruction |
blub0r
![]() Posts: 4 Group: Registered Status: offline | | March 19th, 2010 5:23 am | #10 |
Any news regarding the release ?
If you need some person for beta testing, it would be a pleasure for me.
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | March 19th, 2010 9:28 am | #11 |
I'm actually working on the update right now! 
I am hoping to get the build out before the SC2 editor goes live. Hopefully the patch will be as soon as this month!
I'm actually hoping that I will have a beta version for you shortly. The Shadow of Destruction |
ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | March 20th, 2010 9:58 am | #12 |
Great. So, the version is nearly done, honestly.
But, I am having MASSIVE LAG every single game. Something is causing the game to lag, and I have no idea what... The Shadow of Destruction |
ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | March 26th, 2010 6:53 pm | #13 |
Updated with some last minute changes. The Shadow of Destruction |
DeathMaker16
 Posts: 70 Group: Registered Status: offline | | April 5th, 2010 7:07 pm | #14 |
i always have lag when there are more then 8 ppl in the game
ne tier 5 units wont count to foodsupply
change to ud tier 5 costs 20k instead of 2k
kodo warriors still have the old peon tooltip (respawntimer)
creeps doesnt get the +2mana per sec at the archivault (feature?)
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | April 5th, 2010 7:52 pm | #15 |
I expected the lag. Now to figure out WHY!
Woah, good finds, keep 'em coming! The Shadow of Destruction |
ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | April 5th, 2010 10:16 pm | #16 |
My reminders:
- Vampiric fangs don't work.
- Consider base health share
- Reduced damage vs heroes for ranged summons The Shadow of Destruction |
DKC
![]() Posts: 2 Group: Registered Status: offline | | June 1st, 2010 12:51 pm | #17 |
Why I can't download the map?
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 1st, 2010 3:42 pm | #18 |
The link is on the first news article. It's only alpha though. The Shadow of Destruction |
DKC
![]() Posts: 2 Group: Registered Status: offline | | June 2nd, 2010 1:23 pm | #19 |
But if I try to download the map,it says,that the file was deleted
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 4th, 2010 5:33 pm | #20 |
Alright, I will fix that no later than the end of the weekend, hopefully sooner. The Shadow of Destruction |
ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 6th, 2010 11:35 pm | #21 |
Fixed. The Shadow of Destruction |
astate
![]() Posts: 6 Group: Registered Status: offline | | June 13th, 2010 12:25 am | #22 |
Half the art for the loading screen doesn't load. It's just white.
Also, the game ends about 30 seconds in, saying I'm not allowed to beta test it.
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 13th, 2010 2:35 am | #23 |
The art thing is strange...
Please read the news post. It specifically says, You must host the game in single player or lan with the username WorldEdit. The Shadow of Destruction |
astate
![]() Posts: 6 Group: Registered Status: offline | | June 17th, 2010 11:32 pm | #24 |
The unholy marksman's barrage does not damage heroes.
Perhaps you want to change the description for the orc racial upgrade to tell the player it only increases crit chance and doesn't improve hp and attack?
Also, it seems like the crashing bug is still present because it crashed on me once when I playing.
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 18th, 2010 2:00 am | #25 |
Thanks for the report. The crash issue is hard to find, still don't know what causes it. The Shadow of Destruction |
astate
![]() Posts: 6 Group: Registered Status: offline | | June 19th, 2010 8:08 pm | #26 |
The tooltip for ice shard (frost arrow for hatoup) and purge become broken(?) at later levels. They say something like slows down by a factor of 0 or something.
Frost arrows/ice shard also initially cost 10 mana, but once leveling the skill up to 4 and after, they become 7. Not sure if this is intentional.
The bounty given by killing orc units is always the same, killing raiders or kodo beasts gives the same bounty as grunts.
A previous post of yours says ranged summons deal less damage to heroes, but I've noticed ranged units in general deal less damage against heroes?
Was also wondering if the archvault is not supposed to replenish mana for mercenaries, because it doesn't.
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 20th, 2010 12:25 am | #27 |
Yeah, the mana issue is known.
The ranged reduced damage is supposed to be applied to all ranged. That was a reminder saying "OOPS, I FORGOT RANGED SUMMONS!". They will be fixed before release.
The bounty thing is strange, I don't think that was intentional.
EDIT: Apparently auras are having trouble. The Shadow of Destruction |
astate
![]() Posts: 6 Group: Registered Status: offline | | June 21st, 2010 7:53 pm | #28 |
Yeah, one I've noticed is the fiery impact aura only works for the fire elemental.
Also, I've had a problem with allocating skill points when I've had both the fire elemental and frost elemental. I'd press the skill point button to place my skill, but it closes after about a second.
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 21st, 2010 10:05 pm | #29 |
Yeah, i've had the same issue. I'm not sure why it does that. The Shadow of Destruction |
astate
![]() Posts: 6 Group: Registered Status: offline | | June 27th, 2010 5:27 pm | #30 |
Tavern description for blood warrior doesn't list the correct spells.
Tooltip for blood warrior's terrify is the same thing as drunken haze.
Suggestion to include stun duration in spell tooltip as this seems to increase with level too?
Also jump attack seems a bit broken to me, since you can hit someone from a ridiculous distance. It's a blinking, ranged, aoe, stun attack. Perhaps reduce the jump distance?
Also wondering if mercenaries are supposed to benefit from upgrades (they don't atm).
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 28th, 2010 11:42 am | #31 |
Thanks again for your comments. I will likely nerf jump attack. Mercenaries are not currently supposed to benefit from upgrades, but I may change my mind/ The Shadow of Destruction |
ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | June 29th, 2010 1:18 pm | #32 |
I hope to move 5.0 out of beta within a week, fixing the issues in this thread. The Shadow of Destruction |
astate
![]() Posts: 6 Group: Registered Status: offline | | July 6th, 2010 11:15 pm | #33 |
Out of beta as in, an official release?
Btw, I remember reading somewhere that you planned on doing something like this (footmen frenzy), but for starcraft 2. I may just be crazy though.
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ShadowDestroyer Administrator
 Posts: 360 Group: Administrators Status: offline | | July 7th, 2010 10:28 am | #34 |
I did say that... Until I realized how User Hostile the sc2 editor is. Perhaps it'll improve or I will get over myself and make the game anyhow.
Update: Yeah, it's not gonna be a week. It'll take some time. The Shadow of Destruction |